![Tactics ogre let us cling together psp strategy guide pdf](https://kumkoniak.com/11.jpg)
The One Vision mod fixes this, thankfully. This is an issue when your team is full of level 15-20 classes and you want to try a class you haven't used, which means you have to drop that character to level 1.įrom my understanding, upgrading weapons had an RNG success element. The issue is when you switch classes - if you switch to a class you haven't used, you go to level 1. When you earn levels, you're leveling up the Warrior class - all Warriors will be the same level. For those who haven't played it, levels are not determined per character, but by their class - for example, your main character starts as a Warrior at level 1. The leveling system is really weird and makes it difficult to get new characters up to where your party is at if they aren't a class that you've developed.
![tactics ogre let us cling together psp strategy guide pdf tactics ogre let us cling together psp strategy guide pdf](https://www.legendra.com/media/artworks/psp/tactics_ogre__let_us_cling_together/tactics_ogre__let_us_cling_together_art_42.jpg)
I think I should go over what I don't like first (remember, I'm not finished, so maybe some of these will look different when I'm done): I can't believe that this game doesn't have the same level of popularity that Final Fantasy Tactics: War Of The Lions does.
![tactics ogre let us cling together psp strategy guide pdf tactics ogre let us cling together psp strategy guide pdf](https://i.ebayimg.com/images/g/92cAAOSwbsBXj~OO/s-l300.jpg)
I have been obsessively playing it with the One Vision mod (a recommended mod that rebalances a lot of the game so that certain units aren't OP and others are viable), and I wish I would have played it sooner.
![Tactics ogre let us cling together psp strategy guide pdf](https://kumkoniak.com/11.jpg)